everything is in the title. how do you enable complex collision with nanite. when i don’t use nanite, the use complex as simple works correctly. but as soon as i use nanite i get a way too simple collision mesh. which doesn’t correspond at all to what i need
Have you found the answer?
Thanks for the help. yeah of course i know the basic stuff. but the thing is, and this is the reason of my question, it seems that earlier versions of 5 were simply a bit bugguey. because with 5.1 for example the issue seems to be fixed, at least in a much better trajectory
sry for the late answer, but betwwen my project, and my IRL job sometimes i barely find the time to do basic stuff