How download the model from the server at runtime

No one knows?
please help me…

I have exported the assets as a PAK file. I want to download the same file from a server at runtime and load it when the game is launched and I should be able to use the assets inside the PAK file. I should be able to add the asset at runtime to the scene.

I tried to search for solutions, but didn’t solve my problem.

UFileDownloader* UFileDownloader::DownloadFile(const FString& Url, FString SavePath)
{
	FileUrl = Url;
	FileSavePath = SavePath;

	TSharedRef< IHttpRequest > HttpRequest = FHttpModule::Get().CreateRequest();
	HttpRequest->SetVerb("GET");
	HttpRequest->SetURL(Url);
	HttpRequest->OnProcessRequestComplete().BindUObject(this, &UFileDownloader::OnReady);
	HttpRequest->OnRequestProgress().BindUObject(this, &UFileDownloader::OnProgress_Internal);

	// Execute the request
	HttpRequest->ProcessRequest();
	AddToRoot();

	return this;
}

void UFileDownloader::OnReady(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
	RemoveFromRoot();
	Request->OnProcessRequestComplete().Unbind();

	if (Response.IsValid() && EHttpResponseCodes::IsOk(Response->GetResponseCode()))
	{
		// SAVE FILE
		IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();

		// create save directory if not existent
		FString Path, Filename, Extension;
		FPaths::Split(FileSavePath, Path, Filename, Extension);
		if (!PlatformFile.DirectoryExists(*Path))
		{
			if(!PlatformFile.CreateDirectoryTree(*Path))
			{
				OnResult.Broadcast(EDownloadResult::DirectoryCreationFailed);
				return;
			}
		}

		// open/create the file
		IFileHandle* FileHandle = PlatformFile.OpenWrite(*FileSavePath);
		if (FileHandle)
		{
			// write the file
			FileHandle->Write(Response->GetContent().GetData(), Response->GetContentLength());
			// Close the file
			delete FileHandle;

			OnResult.Broadcast(EDownloadResult::Success);
		}
		else
		{
			OnResult.Broadcast(EDownloadResult::SaveFailed);
		}
	}
	else
	{
		OnResult.Broadcast(EDownloadResult::DownloadFailed);
	}
}

void UFileDownloader::OnProgress_Internal(FHttpRequestPtr Request, int32 BytesSent, int32 BytesReceived)
{
	int32 FullSize = Request->GetContentLength();
	OnProgress.Broadcast(BytesSent, BytesReceived, FullSize);
}

The above method,It crashes when it runs to “FileHandle->Write(Response->GetContent().GetData(), Response->GetContentLength());”

Maybe the data type is incorrect, but I really don’t know how to handle it…

Can you please help me on this?

Thanks

… same issue here … did you get any solution thou … ?