Hey there
is there any documentation about how Volumetric Fog works with translucent objects? I guess there is a special buffer that translucent objects write there depth in, right? Otherwise the objects would render just on top of each other.
If this is the case, is it possible to access this buffer inside the shader-nodegraph?
I am currently working on custom volumes and want to use as much as possible from existing systems.
Thanks in advance!