Does unreal look at the dimensions and “assume” it is an 8k square texture and auto mip it down to a 1k by 4k? I read through the documentation here: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/SupportAndSettings/
It doesn’t say anything specific about that texture size. I am going to test it out, but wanted to make sure that unreal would handle such an odd aspect ratio properly. Thanks.
Do you mean something like 8k by 4k, or a Texture that is longer on one side than the other? If so then UE4 will have no issue doing this just as long as everything remains a power of 2. So you could have something like 2048 x 16 or 16 x 4069 (Not sure why you wound want this but just for example) and you should have no issues with UE4 handeling this. What you can not expect to work correctly would be something like 1600 x 800 as that is not square.
Right. Not talking about textures that are not powers of two. Just talking about large textures with extreme aspect ratios. Specifically 2048x8192. The concern is that Unreal will look at the vertical dimension and assume that it needs to be mipped down to a 1024x4096 by default.
You may just need to edit your INIs to allow the texture streamer to stream in 8k. By default it limits to 4k just because using too large of textures for video cards with low memory can really cause the editor to hitch.
This post has more info
Thank you very much Sir!