Hi! I am curious about the way Unreal calculates delta for the mouse movements because If get how much the mouse moved in one frame like this:
I get pretty high values:
and if I use engines deltas like this:
values are a lot lower:
reading the mouse x or mouse Y events give same values as get deltas:
much lower than manually subtract current position with last position…I also tried to multiply by delta seconds because maybe it was something like a speed factor but no.
Does anyone knows what is the real math in unreal to get mouse deltas?