How does the VR Template's VRPawn reference B_AssetGuideline_VRTemplate?

Hey Jim, you discovered a rather strange bug, thank you! The Asset User Data of the Default Scene Component does reference the Asset Guideline, but, you can’t see it in the UI, or remove the reference to it. I’ve fixed this on UE5/Main already, but, if you want to fix it in your own project:

  • Make a copy of B_AssetGuideline (give the copy a unique name)
  • Delete B_AssetGuideline
  • Compile and save VRPawn
  • Restart the project (just to make sure)
  • Add the new Asset Guideline to the VRPawn’s Camera Component
  • Compile and save VRPawn

Let me know if this doesn’t work for you!

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