In the VR Template, there’s a blueprint called B_AssetGuideline_VRTemplate. In its EventGraph, there’s a comment that says “This Blueprint is added to the VRPawn’s DefaultSceneRoot Component under Details->Asset User Data.” This is corroborated by the fact that the Reference Viewer shows that VRPawn has a hard reference to B_AssetGuideline_VRTemplate. However, I can’t find the reference. When I click on VRPawn’s Default Scene Root component (namely, VROrigin) and look in the details panel, Asset User Data has zero Array elements. So, I’m confused. Where is the reference?
Hey Jim, you discovered a rather strange bug, thank you! The Asset User Data of the Default Scene Component does reference the Asset Guideline, but, you can’t see it in the UI, or remove the reference to it. I’ve fixed this on UE5/Main already, but, if you want to fix it in your own project:
Make a copy of B_AssetGuideline (give the copy a unique name)
Delete B_AssetGuideline
Compile and save VRPawn
Restart the project (just to make sure)
Add the new Asset Guideline to the VRPawn’s Camera Component
Hi Victor! Many thanks for the information and your reply!
I suspect your solution works fine, but I didn’t actually try it. Instead (before I saw your reply) I ended up re-creating the entire VRPawn from scratch, lol. It was a little tedious, but I learned the ins-and-outs of the VRPawn in the process. Time well spent.