How does the net distance culling work?

Hi guys
I am having some trouble with the net distance culling. I have alot off enemies patrolling in my game so I need net distance culling so that i don’t oversaturate the network bandwidth. However it does not feel like the net culling distance is being calculated from my clients controller/character or it is just not being recalculated. I played a bit with the value and managed to get some enemies updating and some don’t however when I move the client the ones that get updated don’t change. How does the net distance culling work? Am I missing something here? Is there any way to visualize the region of net distance culling? Just to be clear I’m talking about the relevancy of the object in multiplayer.

Found the solution i created my players as a pawn which does not update the net cull distance converting it to a character was the solution