Hey everyone. Im in the middle of doing a project where im rendering a tensile structure bit like a tent and there is this specific lighting quality im looking for. There is this glow that tents have in the middle of the night and im unsure if it something to do with the lighting setting or the material creation or both!
You could try setting the tent material to a sub surface scattrering material and add a point light inside.
You can try to fake it with a texture map (you’d probably need to paint it yourself) and either use it in the emissive slot or add it to color (it would need a value larger than 1 to glow)