Hey! I’m a game development student that’s fixing some issues with a project based on some feedback.
At the end of this level, the player opens a door to the outside world. The player walks into the blinding, white light to finish the level.
I’ve made an image comparing the how the scene currently looks to a mockup of my end goal:
I currently just have a level transition triggered by walking into a solid white box that has a material with emission. However, there’s a distinct border that shows us where the set ends and the box begins:
When the player walks into the box, you can see them clipping through it:

How would one achieve something closer to the mockup I created?




