Hey there, I have an Idea for which I would eventually change how the blueprints work in the engine. So I was trying to find some explanation how the bp system work. I looked at the kismet code, Uedgraph, Uedgraphpin and all related classes but they seem to be editor only. I am more interested in the c++ world.
So my questions:
- who controls the execution flow between nodes ? Is there a runtine manager or something ?
- i didnt see any execution flow pin variables in the uedgraph class definition. Is this held somewhere else ? Blueprint class maybe ?
- are these nodes and pins converted to c++ classes and functions ?
- where are the pre defined blueprint functions ? I would like to look at their definitions and usage. (E.g. GetHittResultUnderCursor)
- who is responsible for managing events ?