How do you use Unreal Insights with Oculus Quest?

All the documentation I can find on this says to get info from a file on the device, but that file isn’t actually there. I’ve tried to launch it in adb with the -tracehost argument directly, but I can’t figure out the syntax. I can use monkey, but that doesn’t seem to support launch arguments. I’m kinda just stuck.

Bump. Recently got a controller back from RMA, so I can test again. Still not sure how to get granular data on my game while it runs on Quest.

Bump. Also stuck on this.

Getting a Quest 2 next week, I’d be interested if you ever figure this out…