I have been looking through the code to see how I can implement/use StreamingPauseRendering which was added in 4.2.
If I am not mistaken this should hopefully show a throbber slate UI widged (animated) while the level is being loaded using OpenLevel. That would be exactly what I am looking for.
However I am absolutely clueless as to how to actually enable this state in C++ and/or Blueprint.
There does not seem to be any information regarding this piece of code to be found online so I am helpful for any advice.
Thanks.