How do you start developing it?

How do you start developing it?
I’m developing a game by mixing blue print and c++
I’m thinking about which parts should be c++ and which parts should be blueprinted.
How do you develop it?

Just start with BP and start using CPP if you need to.

You can add CPP into the mix at any time.

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What @ClockworkOcean says.
If you are familiar with C++ and planning to do prototyping in BP and moving logic later on the code, I would start off with a basic (empty) UE template class (f.e. AActor or USceneComponent) and create the BP based on those. This makes in it (imho) easier to move methods and vars.

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