Dropping my generator into the sub-level to be streamed works, except once the level loads and generates the map, the tiles generated won’t unload. It seems like they are getting spawned into the persistent map even though their spawners are in the sub-level.
Even better, I think the generator blueprint is unloading but the map it generated isn’t. So each time I stream the level again it just generates another map, which stacks right on top the old maps and they don’t go away.
I need a way for a streamed blueprint to generate into the level it is streamed from and not to the persistent level…
No, but I haven’t been working in this area since then. I think you have to load and unload the main levels, but then you can’t really stream them in a seamless way.