Hi everyone,
I’m building a small open-world map in Unreal Engine 5.3, and I want to make sure my World Partition settings are set up correctly for good performance. My map isn’t huge, but it has a mix of terrain, foliage, and some small towns.
I’m not sure which cell size or streaming distance values would be best for a map of this scale. I’ve read a few docs and watched some videos, but most examples are for very large worlds.
If you’ve worked on smaller open-world projects, how do you usually configure World Partition? Do you keep most assets dynamic, or do you bake certain ones into always-loaded cells?
Any advice or personal tips would be really helpful.
Thanks!