How do you set up World Partition for a small open-world project in UE5?

Hi everyone,

I’m building a small open-world map in Unreal Engine 5.3, and I want to make sure my World Partition settings are set up correctly for good performance. My map isn’t huge, but it has a mix of terrain, foliage, and some small towns.

I’m not sure which cell size or streaming distance values would be best for a map of this scale. I’ve read a few docs and watched some videos, but most examples are for very large worlds.

If you’ve worked on smaller open-world projects, how do you usually configure World Partition? Do you keep most assets dynamic, or do you bake certain ones into always-loaded cells?

Any advice or personal tips would be really helpful.

Thanks!