How do you set "Execute while paused" on a button?

I’ve got a very simple blueprint, looks like this:

The trouble is, it works only when the game is not paused, but it’s a menu item so it kind of has to be paused. I’ve seen other guides online about how you can set an “Execute while paused” for input events, but “On Pressed” and “On clicked” don’t have any Details whatsoever, so I’m not sure where I would set that.