I have a warning saying my landscape needs to set bCastDynamicShadow to False or suffer a large performance hit. I am looking in the details section for dynamic shadow casting but I don’t see anything. Could someone tell me where this lives? and how to change this flag?
thanks in advance.
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here is what the manual says:
bCastDynamicShadow
Controls whether the primitive should cast shadows in the case of non precomputed shadowing.
OH NOW I GET HOW TO USE AND CONTROL THAT FUNCTION AND WHERE TO CHANGE IT!! (JOKE.) THAT IS FOR ALL THE TRIMES PEOPLE SAID R.T.F.M. ABOUT UE4! USELESS.
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AS USUAL I FOUND IT MYSELF. I will put it here (and there) so people can see) ` I went into the Blueprint where the Mesh is used, and found Dynamic Shadows (and Static and CINMEMATIC! ) I unchecked Dynamic. I think that is what it meant by the error.
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I know this is 2 yrs old but thank you for posting your find! I just had this error!