Hi.
I do not want a material to be occluded.
I enabled custom scene depth. Now what?
I tried looking at this Mini Tutorial on rendering occluded actors using Post-Process | Unreal X-Editor
But this is overly complex for simply wanting a material to not be occluded.
And there is zero explanation as to what does what.
Copying and pasting is not my style.
Just point me in the right direction.
Thanks