How do you regenerate the Landscape Collision, as its not matching the terrain

I noticed that if the character’s camera has an FOV of 90, but the PlayerCameraManager has, for example, an FOV of 30, the landscape material does not match its collision. This only happens in the game mode, as everything displays correctly in the editor, since the editor’s viewport does not use the PlayerCameraManager

In game mode:

In editor:

In case it helps someone…