I noticed that if the character’s camera has an FOV of 90, but the PlayerCameraManager has, for example, an FOV of 30, the landscape material does not match its collision. This only happens in the game mode, as everything displays correctly in the editor, since the editor’s viewport does not use the PlayerCameraManager
I’m still experiencing this bug on 5.5.1. My project is basic.
open new project
created a landscape with a world partition very small. 2x4
When the landscape is first generated it is fine.
Enable Nanite
Warning that terrain needs to be rebuilt
Build landscape partitions
Mesh drops below the collider
Performing the “hacks” that have been mentioned here, like sculpting the mesh in some way, does fix the colliders. However, you need to save the mesh again and once you do, the collider immediately breaks.