Hello, I Created my Open world Landscape through importing of Height-maps for the terrain, it uses the World Partition Component for automatically streaming the tiles.
The Problem is that when I had modified the landscape to improve the shape, detail, it has left the collision offset, as when I test play the scene, my character will suddenly climb up invisible ramps and hit invisible walls, How do I rest these colliders to match my modified Landscape. Is there a simple way to re-bake the Collision on my Landscape, and anytime I make up extensive modifications, that I could just re-bake to match up the collision?
I have made a few searches on the forums on similar issues that other people had experienced however the fixes I hear about, include ideas such as duplicating the terrain then deleting the old one for it to recreate the colliders matching the second terrain. I think another one was to copy the terrain to a new fresh scene.
However as this is not a single landscape and is an open world using World Partition, I am wondering what would be the best method to re-bake the colliders for all of the tiles, like as it had been when I first imported the terrain but to match the improvements of the terrain.
I have been all over the settings trying to figure what could be done to correct this issue, even looked into the Bake menu, but I am not sure what and if any of those Commands would correct the Landscape Terrain Colliders.
So how would I be able to correct this and synchronize those colliders with the Terrain?
And hopefully without having to re-apply the Vegetation etc.
Please let me know what there is that I could do and if there is an easy setting or function to correct this issue. As I am using the UE 5, most of those other articles related to UE4 so I have no idea on if this may have a easy fix by now, that I may not be aware of.