So I use Blender 3D to make some meshes to use. I can import it as a FBX file with material I added on Blender but it doesn’t look that good. Is there a way to add UE4 materials to my models and have them look like they should? Because when I apply the material it’s just a solid color depending on the material I’m trying to use.
I think you mean that your texture is missing? -> just import it separately - right click on it - create material - connect it with the diffuse link
Now in the material you can add various effects and other stuff -> Materials | Unreal Engine Documentation
It could also be that you havent uv mapped your mesh
I didn’t even think about doing that. Thanks. And I completely forgot about the mapping since Blender was updated.