Seriously the most frustrating thing to figure out as the “level streaming” tutorials out there do not really touch this.
Export Tiled Landscape from World Machine -> Create new level in UE and save new level -> Enable World Composition -> Open Levels window and Import Tiled Landscape
Highlight all Levels under Persistent Level and load all the tiles.
After doing that I now have:
Now if I save and then try to load the map none of the tiles will actually load, I will have to go back into the levels window and re-load the tiles.
I have made a LevelStreamingVoume made it go around the entire landscape and if you look at the screenshot above I cannot add elements to the Streaming Levels (Under Details tab)
If anyone can help me you would be a life saver as I’ve been battling with this for such a long time.
Unreal Version being used: 4.13.2 (Will be upgrading to 4.14 when it comes out of preview)