How do you move multiple static meshes generated by blueprints along a spline?

I’m following this tutorial that creates static meshes along a spline: - YouTube

What I’d like to accomplish is to move those spawned multiple static meshes along the same spline (with the spline being a closed loop).

Can anyone point me in the right direction to accomplish this?

This is what I’m using to create my static meshes. Do they have to be static mesh instances or something?

HI!

This is some links about moving objects along a path

http://www.unrealenginetutorials.com/character-follow-a-spline-component-unreal-engine-4/

You will find a project example in the description of this video