How Do You Mess Up 3D Space So Poorly?

I simply wanted to make something for a friend. Scenic. Nothing much to it. Sky Box, rotating planets, etc. I tried just a regular normal Sky Box with Planets shifting their Opacity over time. It kinda worked but I wanted more control. So I shifted to a Sky Box with a Cloud Sphere as well. I started Noticing that one of my planets had an issue with being able to see its other planet it straight through it. I of Course went back to the other sky box just in case, nope still the issue persisted. So I have been through hell and high water of all kids of sky boxes, new blue prints, changing materials etc to try and fix my issues and it only got worse and worse. Sometimes I would do nothing and it would go from being glitchy but there, to invisible. I dunno why. Oh yeah here are all the videos of my journey thusly. The last one has a crash in it and everything that leads up to it, scandalous.

If you are using translucent materials, there is now way for the engine to know which one to show on top when they overlap, but in the mesh which receive the material there is a field called Translucency Sort Priority which basically tells the engine to place that mesh on top of any other mesh using also translucent materials if its Translucency Sort Priority is higher than theirs.

The default value for the field is 0. So all meshes created has same priority in rendering. You just need to change the value based on the current mesh position in regards to the spectator.

The thing is. I changed out of translucent material in one of those videos and all it did was make one of my planets disappear. I will triple check though.

Which version does Translucency Sort pop up in? I haven’t that option. I looked at the docs and such and I do not have it in the advance area of render.

Found the Translucency thing it is not where the doc says it is.

Seems to be helping the issue that is going to arise is rings around a planet. I am going to have to split them in two one for the front one for the back but still. The planet will be rotating so that wouldn’t work either. I guess since it is a ring around a planet it does not need to rotate like the planet. Panner could be used instead.