In FInputModeGameAndUI
input mode, I have a UButton
widget and a UImage
widget in the HUD. I also have an input action bound to the left mouse button.
When the player clicks on the UButton
the OnClicked
event of the UButton
fires and the pressed and released events of the input action are NOT sent.
However, when the player clicks on the UImage
, the pressed and released input actions are sent.
Is there a way to configure the UImage
to absorb the left mouse button pressed and released events like the UButton
does? (By what mechanism does the UButton
absorb the left mouse button pressed/released event?)
(I guess I could overlay a transparent UButton
over the UImage
, but is there an easier way?)