I’m trying to make a very simple 2D shooter game very much like Galaga. I have a sprite I would like to use as the character, but I’m not sure how to make it into a player-controllable object. I’ve seen the Controllable Colliding Pawn example which spawns a StaticMesh Sphere. I tried modifying the given code from this example to spawn a PaperActorComponent rather than a SphereComponent but haven’t had much success. Is there an easier way to do this?