I have a behavior set up for chasing a target in the behavior tree. In the character BP, I have it hear something with a AIPerception component. I want to tell it to start the chasing behavior from the Character BP. I tried setting up a bool in the chasing behavior (technically in the BTS that decides what BTT behaviors to go to) and tried to cast to it and set the bool to true when it hears something in the Character BP but that doesn’t work. So how do I do this? :\ The hearing component goes on the character so it’s not something I can do 100% in the behavior tree it seems, right?