I’m trying to create something cartoony in UE4 so I’m conducting a few experiments.
I understand the defaults of the engine tries to make things realistic, so the colors you submit to the engine will look different at the end.
However, I want the opposite right now.
For example, I want a material that will always be R:0.966 G:0.782 B:0.56. I set the material to unlit and in post processing settings, I made the min brightness and max brightness the same value. However, when I start eyedropping the colors, I end up with different saturation/hue/value levels.
I know this sounds like a strange request, but I do plan on lighting the scene. I just want to maintain constant values first.
Also, bonus question. Is there a way to assign shadow color in Unreal Engine 4? I know you can do this in 3DS Max. I tried skylighting but it changes every shadow color in the scene.