How do you integrate a story into your game?

LOD -> level of distance = you have different stages of meshes with different tri counts (e.g the first stage has around 1000 tris, the 2nd one 500 and the 3rd one 100) :slight_smile:
light baking -> when you use static lights you will have to do that. So the shadows are getting baked on the lightmap instead of being rendered in realtime