How Do You Implement a Custom Graph?

Hello,

I’m working on a Engine Plugin and was thinking of implementing a custom graph (with its own blueprint nodes) and wanted to ask if anyone has tips or experience doing so? Or if you could point me in the right direction towards some documentation thatd be appreciated as well.

Thanks

@LaneRendell did you have any luck here?

I recommend You look at this plugin. UFSM State-Machine in Code Plugins - UE Marketplace
It has a custom editor (based on animbp) for custom asset types. It is a good point to start.

you can have a look at this GitHub - jinyuliao/GenericGraph: Generic graph data structure plugin for ue4