I’m currently building and texturing my models for a VR game but am conscious about not having too many polys and too many Materials to tank my framerate. But how many is too many…? My modular corridor pieces are less than 700 polys and most of my props are less than 400 polys with some being 500-800 polys.
So how many is too many…? At which point will my game start to drop frames on a minimum spec PC for the Oculus Rift…?
I just thought I’d save some time optimising and will be able to design my levels better if I have some sort of idea what sort of resources I have to play with on a minimum spec machine.
I’ve started to do my textures now and 1K textures are looking pretty good so far, are these going to be too big? Or will I be able to boost them up to 2K…?
Just in case it makes any difference my game is going to be a first person survival horror game.
Thanks in advance for any help/advice.