How do you get textures to wrap around corners in the same alignment?


How do I get the brick texture to wrap around the corner going in the same direction?

Is that a BSP or a static mesh?

The cube is a BSP and the wall is a static mesh.
I have actually figured out that I have to rotate the UV map of that short side of the wall by 90 degrees, so that the map runs perpendicular to the length.
But now I have the issue of the brick runs not matching up when it turns the corner.

I have tried to moving the UVs up and down but it’s not doing anything. What should I do?

You could try stitching the edges of th UV’s together but most likely that will mean on corner still won’t match up.

The pattern should definitely match up if those corner UV edges are stitched together