I found a solution that works for me. What I did was that I attached all the Actors in a level to a static “parent” actor. That way I only had one reference to work with when trying to access them all in Blueprint.
I found a solution that works for me. What I did was that I attached all the Actors in a level to a static “parent” actor. That way I only had one reference to work with when trying to access them all in Blueprint.