I’m trying to create an array of all the actors in a specific streamed level in begin play.
When I use “Get all actors of class” in the level blueprint I do get references to all of the actors in all the streamed levels, but there doesn’t seem to be a way to find out what specific level they’re in.
I found a solution that works for me. What I did was that I attached all the Actors in a level to a static “parent” actor. That way I only had one reference to work with when trying to access them all in Blueprint.