How do you display a skeletal mesh in UMG?

I’m trying to make a character equip/customization screen where you can immediately see changes reflected on your character mesh - but the question is, how do you display that in UMG? I looked at render targeting a 2D camera, but it doesn’t seem right to just point the camera at the front of the character you’re already following making the exact same motions - it would make more sense to have an idle/static mannequin with the same mesh as the character, but no/different animations.