how do you disable the Tick Animation on Skeletal Mesh ???

I am in 4.24 trying out the new hair and it request disable the Tick Animation on Skeletal Mesh ??? I am completly lost NEED HELP

This is an old post but I came across. You can disable animation tick through the USkeletalMeshComponent. This can be done from blueprints or C++ by calling SetComponentTickEnabled to false. We can see from the source code of USkinnedMeshComponent::TickComponent that it calls TickPose and if the tick function is disabled then animations aren’t ticked. USkinnedMeshComponent is the base class of USkeletalMeshComponent. You can verify the change in performance with the console command stat anim.

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