Here the link where you can see what im talking about in video C'EST L'HEURE DE LA BASTON !!! -Le Donjon de Naheulbeuk- DÉCOUVERTE avec Bob Lennon - YouTube
One option is to use vertex painting, and painting all of them black.
Another is to only use point lights, not a top-down sunlight, and make all the light sources be below the top level of the meshes.
A third is to add a node in your material, which slams all pixels with a world space coordinate taller than some Z value, to black.
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thanks for your answer dude
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