How do you convert a rotator to a direction vector?

If I correctly understand what you want to do:

Wait, you can make that easier:

Note that the float value is positive in this case.

I’m trying to make an item fall over at your angle of approach, like it’s so light it just falls when you get near, but it has to fall away from you. So far I can’t figure out what to plug into the torque node. Anyone familiar with this?

Image from Gyazo

Too late… but still fun.

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