How do you check if a FDirectoryPath exists?

I am creating an editor utility that validates paths on assets that use a FDirectoryPath property. I want to determine whether this FDirectoryPath points to a valid directory, to account for paths changing or mistakes.

However, the path selected by FDirectoryPath comes out to what seems to be a package-relative path, e.g. pointing to the “VRStuff” plugin content directory results in FDirectoryPath having a value of “/VRStuff/”.

How can I check that this path is located somewhere in the project?

Not sure if I’m allowed to bump threads.