Hey so I am making an RPG and am new to UE4, my workflow is that the player starts in a character select and edit screen, they can make edits to the models and it works well. In order to accomplish this I created an EditorCharacter that functions as the player controlled pawn for the editing level. The edits work great and the system functions as intended, where I am running into an issue is I am unclear on how to pass the skeletal mesh from the EditorCharacter to the main player character. I have tried using the “Set Skeletal Mesh” like I did to create the presets for the UI, however I can’t for the life of me figure out how to call the mesh since I set the player pawn to be different in the editor level compared to the rest of the game.
Here is a picture of how I created the presets for the EditorCharacter
So I guess my question is what do I need to change to use the EditorCharacter mesh to change my main player mesh?
Thanks in advance for any assistance.