How do you all manage character head movement?

Thanks for the information, ! I hope you don’t mind if I ask a couple of questions regarding the link you provided (and more).

  1. It lists files such as YourPlayerController.cpp (I realise is probably referring to just PlayerController.cpp) but I can’t seem to find it anywhere - is it in a particular folder? I had to physically go into the project folders to find Build.cs as Visual Studio couldn’t find it which I thought was weird.
  2. Is there a way to toggle mode on and off or to have it has a ‘hold down to activate’? Just asking since that would be better since not has a headtracking device (hopefully buying a TrackIR next month and a OR DK2 a month or so after it is released).
  3. Would you prefer to use a template (for example FPS or Third Person), or just start from scratch?
  4. Finally, I imagine you would (I know I would) prefer to take the C++ route for the link you provided instead of the Blueprints route?

Thanks very much, !