I’ve been looking through sources online about how to manage player head moment for a couple of days now and I can’t seem to manage to find a concrete solution anywhere. By head movement, I mean the player moving their actual head through the axis and it translating ingame to head movement of the character. I’ve seen a number of ways people have gone about doing it including just moving and attaching the camera directly to the player’s head itself. Being very new to 3D game development in general I’m not entirely sure what the best way to do this would be. This is not strictly for VR also - though I imagine any system that works for things like Oculus Rift would also work for systems like TrackIR (not even sure if it is supported yet).
I’ve also seen the Oculus Rift section of the wiki page, but the explanation and tutorial is really brief unfortunately.
Any suggestions? Any help is very appreciated!
Thanks very much.
EDIT: Also, do you start off with a certain prebuilt template, and would you suggest first or third person (I’d imagine third since I’d like to see the entire character body, not just shoulder and arms).