Many materials comes with a height map. Without it, the material is flat. There’s no option for “World Displacement” like in Unreal Engine, so how do we add the height to the material?
Or are we stuck with flat looking surfaces in UEFN?
Many materials comes with a height map. Without it, the material is flat. There’s no option for “World Displacement” like in Unreal Engine, so how do we add the height to the material?
Or are we stuck with flat looking surfaces in UEFN?
I don’t believe we have access to height maps in uefn. Other options can be to slightly alter your geometry, alter your normal maps, add shading into your diffuse maps, etc. There are different techniques to have the asset not look flat besides height maps.
I think they are not available in UEFN as FN needs to run on many different platforms and it is probably too processor intensive for the real time gameplay needed.