Hello,
I’m working with a large amount of models and textures (which I didn’t author myself). It seems that there are two UV channels for different material maps that apply to the same mesh location despite there being only one UV channel. So I’m forced to have two different materials for maps that should be together (albedo as one material, spec/normal/AO as another). When I try to apply the albedo and other maps together they do not work because the UVs are different.
Is there a way that I can have these two separate materials working together in order to create the proper effect of these materials working together?
Cheers,