Hello,
I am currently making a game which uses Exponential Height Fog to give an underwater appearance, but this tanks the FPS unless I use forward shading.
However when I the fog is visible, lighting on objects begins to change suddenly whenever the camera passes the diagonal axis’. Is this a known issue that can be overcome?
Some further information:
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This is basically a blank level with nothing but player controls, an FPS counter and some textures, with an exponential height fog, sky atmosphere, a directional light and a basic post processing actor
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Hiding the Post Processing Volume and Sky Atmosphere in the scene doesn’t change this
Thanks in advance!