How do I use Zbrush displacement maps with UE4?

Hi guys,

A couple of questions on displacement maps

First I notice that when I apply the displacement although I can clearly see mesh tassellated looks like that the shadows are not showned…is there a way to have shadows on the minor details while the displacement is applied?

Also I notice that if I try to use a displacement map from Zbrush the the geometry is not rendered correctly, due to the fact that the “traditional” displacement map that is extracted from Zbrush is basically a shade of gray, whilt UE4 works with displacement maps using black/white to “push” the geometry…so is there a way to convert ( via Zbrush or directly into UE4 ) the map in order to work “properly” into UE4?


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Thank you