Hello. I’ve reached this exact part.
I’m using the Unreal Mannequin in my example.
I can see the material filters and I can add new array elements to the material filter and the bone filter. But I cannot use the material filter’s array elements.
When you do that in the bone array, in the Bone Name section, a list appear to effectively add any of the existing bones.
But when you do the same in the material’s array, in the Material Name section, a list of 2 elements appear which only says ‘none’.
Is it a bug, or to place the material elements in the list you have to do anything else?
I am looking for this in the documentation. The skeletal mesh documentation lacks this exact part. I don’t know what to do. The target obviously is to summon particles in just one part of the mesh. For example, only to summon particles on the character’s Unreal Logo.