How do I use raytraced reflections?

I enabled raytracing and I know you then enable raytraced reflections in the post process volume and I did that. my question is am I supposed to still be using sphere reflection captures when its enabled because they still effect the scene when you put them in. Am i supposed to delete all of them to get raytraced reflections to kick in?

I would also like to know. I can’t get raytraced reflections to work on translucent materials. When I change window material to chrome or something it works, but on glass it just receives reflections from ref captures.

No need to use reflection captures if you are using raytracing. except when you need to distort reflection.

as it is now in beta then some functions do not work properly, including any translucent materials that behave incorrectly.